Category Archives: Gaming

The Elder Scrolls IV

The Elder Scrolls IV: Oblivion Review, gameplay

In mid-2002, when analyzing the prequel to this Oblivion, we already noted how expected the title was among lovers of role-playing video games. Merrowing promised to bring these players closer to the dream of the genre: a living world, where the adventure was created by the player as he went. Indeed, that game brought that dream closer, but only that, closer. The baton was picked up by massive online role-playing video games, where it is much more feasible since it is, after all, a world populated by people. But Bethesda Soft works didn’t throw in the towel. As we said at the time, they wanted to create a great single player RPG before everything went online. And they got it; Borrowing transcended a genre whose star figures belonged to the network game, and earned a reputation as a broad, deep, diverse and very long-lived product. It was also a fairly extensible game, around which a large community of add-on creators was formed, in addition to official expansions. So much so that even today many people play Borrowing. What prevented Bethesda back then from achieving the dream of the genre? Technical limitations above all, and details that derived from these. Already in its day it was an enormously demanding title in that regard. Almost four years after that analysis, we have hardware capable of filing those details. Do they really make a difference?

The Elder Scrolls IV

As a game of the saga that boasts, in Oblivion we start prisoners. The Emperor himself (voiced by actor Patrick Stewart) pays us a visit, as he has seen us in our dreams. We follow him out but unknown attackers finish him off. During the process we created our character in a similar way to how we did it in Morrowind, with the exception that in Oblivion we have much more physical freedom, we can model every last one of the facial features, in a very similar way to Fight Night Round 3 of AE.

The beginning of something bigger

Before I begin I will say that I understand that many people like oblivion since it is one of the games that catapulted the saga of The elder scrolls to fame, however I must say that the game left a bitter taste in my mouth.

GRAPHICS: currently very backwards and technically leaves a lot to be desired. Still has its charm.

GAMEPLAY: very uncomfortable in all aspects, both when exploring and the combats are truly uncomfortable and the passage of time shows it.

INNOVATION: it is clear that this is the section in which the game shines the most since this game has some very good original ideas for the time it was made.

MY PERSONAL OPINION

I’m going to say something that will shock many people, but Skyrim simply surpassed Oblivion and by far… I think the best way to give my opinion is through a comparison (and for the record that I’m not an oblivion hater): I played to both games in the saga and I think I spent 300 hours on skyrim and 80 on oblivion and it turns out that although oblivion was innovative, it had a lot of flaws: its world was not credible and it was dead, the NPCs had no charisma nor any life, its landscapes were monotonous as were its missions in fact, the guild missions (which were supposed to be the best) were boring and soporific as well as meaningless and what to say about its horrible system of levels / skills in addition to mediocre setting. But that changed when skyrim came along. Regardless of who may, skyrim is the logical evolution of oblivion “why?” Simply because skyrim takes everything that oblivion had, it improves it and also adds a multitude of new things and a living world in which you can spend hours and hours without getting tired in an epic game, something that oblivion was not. The only thing that oblivion had capable of matching skyrim was its soundtrack.

In summary, oblivion is a clear example that the old does not have to be better than the new. That is why I advise all the people who are going to start in this saga not to waste time playing a game that is only what it is thanks to a community of insufferable fanboys. It is best to play skyrim or morrowind directly. And to the fanboys I tell you not to fool yourselves because deep down you know that oblivion is no longer what it was and has nothing to do with respect to current RPGs. That’s why instead of throwing shit at skyrim, I encourage you to try it or replay it since with time you will see how superior it is to oblivion. Says a veteran in this saga.

The Great Masterpiece of the successful and impressive Oblivion

After much more than 1,000 hours of play, I can say that The Elder Scrolls IV: Oblivion is a Supreme Authentic Masterpiece, Unmatched, Unsurpassed, Legendary, Impressive, Extremely good, almost Perfect, it is Excellent, offers many hours, Ayleid ruins , camps, dungeons, caves, secondary missions, guilds, etc. Oblivion, despite being repetitive in places, continues to engage the fictional world, great setting, an epic ending, etc. Graphics despite having bad, but acceptable graphics for this time, at the time they were impressive.
Secondary Missions: one of the best things in the game, the secondary missions are unique, unrepeatable, well worked, perfect, they deserve a 10.
Guilds: perfect, unmatched, also with very well worked missions, excellent, impressive, exciting, and very good, I give them a 10.
Gameplay: Great gameplay, with 21 special abilities, with a huge variety of spells, weapons, armor, enchantments, a better journal than Morrowind's, a huge variety of enemies, you can create spells, you can jump very high, run on water, run very fast , jump to enormous distances only if you are trained in Athletics and Acrobatics, you can paralyze, knock down, disarm, and make more power attacks with daggers, axes, swords, greatswords, hammers, hands, bow, etc, and the enemies will also give you They can do them, I give it a 9.8.
Autolevel and difficulty: many complain about Oblivion's autolevel, since at first you can enter many, caves, ruins, dungeons, forts, camps, etc, but after level 18, the game becomes much more difficult, even EVERYONE, even a bandit can become a Master of ALL skills, and they can bring Ebony, Daedric, Crystal Armor, and Crystal, Daedric, Ebony Weapons, etc. even sometimes enchanted, I give it a 7.5 at first, but a 10 later.
Main Plot: I am not going to reveal anything about the main plot, but in Oblivion they showed you the world in crisis, chaos and destruction, the Oblivion portals are opening and you are the only one who can save the world from destruction, the end It's epic, legendary, really cool, I give it a 9.5 and in the end I give it a 10.
Setting: The infinite world of Cyrodiil offers so many possibilities, infinite possibilities, Oblivion plans are really, impressive, unique, demonic, gloomy, devilish, highly worked, incredible, and desolate, and the world of Cyrodiil province has several places , which are swamps, (to the south), snow and tundra (to the north), forests and a lot of vegetation, flora and fauna, (70% of Cyrodiil), and more places, which can seem very beautiful and even more when it rains , the sounds of thunder, realistic forests, huge lakes, the huge medieval cities, especially the Imperial City, they all have different culture and history, I give it a 10.
Expansions: Shivering Isles, which is the best Oblivion expansion, is really impressive, almost a second game, with a much less huge mapping, but with an alien and strange appearance, the trembling islands are from the Daedric Prince Sheogorath, the prince of madness and the illogical, but I will not reveal anything about the main plot or that of Knights of the Nine, Shivering Isles is for me, the BEST expansion of the saga, the most worked, epic, exciting, very long, etc, I give it a 10 to Shivering Isles, and Knights of the Nine I give it a 9.5.
The game is real: everything important that you do in the game appears in the newspaper, there are rumors, people who admire you, fear you, hate you, etc. In addition, they build a very statue in your honor when you save Bruma from the Daedra .

Virtual world

Great game, huge world to explore with many missions, good graphics although for my taste it develops a little slow and regular combat. Good investment for those who want many hours of play although for me it lacks some emotion. Advancing is easy and there are things that are not understood, sometimes the soldiers arrest you for no reason etc... Driving the horse it's almost better to walk, the faces of the characters all look the same. Well the truth is that even in such a big game it is easy to find fault with it.
I bought it for 9 leuros, that is, a bargain price for everything it offers. Now there are better games like its sequel Skyrim or the incomparable Dark Souls, but in its day it was the best and for the price it now has, it's worth it.

The game of the year.

It is the best role-playing game I have ever played. What I think is best is that you can choose between ten races, and on top of that they are super cool except for some that are disgusting, I mainly chose the orc, no wonder there is a game of the year edition in which they give you some downloadable islands. The bad thing is that the map is big, it takes a long time to get there and if you steal a horse the guard will arrest you or kill you. What's cool is that it happens at night and that you can undress the people, that's funny, you can also take weapons from them. The enemies are very original and there are many cities.

Years after its premiere.

Oblivion is one of the most important releases in the world of RPG, which perhaps was not valued as groundbreaking as its predecessor Morrowind was and the much more massive phenomenon that has been the great Skyrim, Oblivion was in the middle in massiveness but not in quality. Clearly its years are weighing on graphics, which are still good, and on mechanics that were improved in Skyrim.
Skyrim in my opinion is much more accessible than Oblivion, it's like... simpler to play and get into the world, but that doesn't make Oblivion a bad game... quite the opposite, it makes it an Elder Scroll in my opinion For more hardcore players of RPG's and of this saga in particular. The main story is great, even more interesting than that of Skyrim in my opinion, it makes you want to follow it and obviously it has what makes this saga the best RPG's in the world of video games that are freedom of action, the living world and the immersion is the fantastic world of the Elder Scrolls, that every time they come out, they set the standard for how to make a good game.
Grand Theft Auto V

Grand Theft Auto V review, features

In the reviews of the last few weeks we have not stopped saying it: it is just behind the generational changes that the consoles are capable of giving the best of themselves, squeezed to the last drop by developers now confident after years of working on the same architectures. Hardware. And if, as in the case of a title like Grand Theft Auto, thanks to the stratospheric sales projections, the developers find million-dollar budgets worthy of the best Hollywood blockbusters at their disposal, you will understand that there is almost no limit to what is possible. Get. This is the case of GTA V, the fifth chapter of the award-winning and never too chatty saga created by Rock star Games, which after five long years of waiting finally arrives on our consoles:

Grand Theft Auto V

Reviews:

not the usual script

The great novelty of this GTA, which we have known for months, is the presence of three main characters. The choice has never been more accurate: the three personalities and the superb characterization of the characters -which we highlight for being excellent also for the non-protagonists and for the extras- knows how to satisfy the tastes of any type of player, while giving the draw a variety and depth never seen before. Here in the newsroom, GTA fans who were convinced that Tommy Vercetti’s charisma could never be equaled had to change their minds: the three protagonists that we will shortly identify collect all the characteristics of the various Tommy, Nico, CJ and keep saying,

There are three new faces in GTA V. Franklin, a young black man who makes a living stealing cars and organizing petty heists with the street gang he grew up with; Mike, a retired thief who drowns the frustrations of a not-so-happy family in alcohol and money; Trevor, former partner in Mike’s adventures and a crazy psychopath who, as the hours of play go by, you will learn to love for a characterization that at first was really unthinkable. The game will start with a flashback where you assume the role of Mike, and then jump forward a decade and allow you, over the course of a few hours, to impersonate the various characters for individual missions of your choosing. The vicissitudes of the three will lead them to finally see their destinies intertwined, culminating in what is the true backbone of GTA V, the main plot that rises above the myriad of subplots that we also recommend you follow from the first to the last. So you won’t miss a scene of the intricate fabric masterfully woven by Rock star storytellers.

In addition to the masterful character design of the main characters, it is worth noting the attention paid to the secondary actors, especially with regard to the “unknown and crazy” missions, marked on the map with the symbol Bounty hunters, paparazzi and Unlikely characters of all walks of life and walks of life will give you side quests that are unrelated to the main plot but equally fun and will never be mere filler as in the past. You will really feel that you are interacting with real characters, albeit in cartoon form, putting you in front of non-real protagonists with impressive charisma.

Free roaming to the nth degree

Trademark since the days when graphics were polygon-free and action was shot from above, the hallmark of Grand Theft Auto has been the sandbox structure and enormous freedom of action, with free-roaming at the forefront of every game. series chapter. GTA V is no exception and, thanks to a game world with an initially almost unsettling vastness, it allows the player unprecedented freedom of movement: it is possible to drive any vehicle, and by all we mean cars, motorcycles, boats, planes. , bicycles, bulldozers and any wheeled vehicle: play sports like tennis or paragliding, train at the shooting range, hunt, attend flight school, go to the psychologist, strip club or just to the bar for a drink. We stop here Moving on to what the actual gameplay is, however, in GTA V we have witnessed a general refinement of all those mechanics that Rockstar Games has accustomed us to over the years: driving the various vehicles, dealing with the numerous gunfights or get out of the sections unscathed. Stealth without getting caught is as simple as it is satisfying, thanks to a control system that, while it requires a few hours of play before being properly mastered, is ultimately intuitive and well thought out. Of exquisite workmanship, and entirely revised, the cover system in shootings, really very simple to use and capable of making the shootings more realistic thanks to the numerous improvised shelters properly scattered on the ground. The RPG-style skill system is also interesting: each character will have its own characteristics, strength percentages, resistance, aiming and driving skills and various activities, all to be improved by completing the secondary missions proposed by the game. 

Trevor, for example, has military training that makes him much better at flying airplanes than Franklin and Mike, who are better off attending flight school before embarking on air travel than the aforementioned Trevor is not. You will have trouble riding easily. The same goes for shooting, the chance to take damage or deal it – each parameter is unique for each character and the player can decide which one and how much to improve it at his discretion before proceeding to the main quests. aim and skill in driving and in various activities, all to be improved by completing the secondary missions proposed by the game. Trevor, for example, has military training that makes him much better at flying airplanes than Franklin and Mike, who are better off attending flight school before embarking on air travel than the aforementioned Trevor is not. You will have trouble riding easily. The same goes for shooting, the chance to take damage or deal it – each parameter is unique for each character and the player can decide which one and how much to improve it at his discretion before proceeding to the main quests. aim and skill in driving and in various activities, all to be improved by completing the secondary missions proposed by the game. 

Trevor, for example, has military training that makes him much better at flying airplanes than Franklin and Mike, who are better off attending flight school before embarking on air travel than the aforementioned Trevor is not. You will have trouble riding easily. The same goes for shooting, the chance to take damage or deal it – each parameter is unique for each character and the player can decide which one and how much to improve it at his discretion before proceeding to the main quests. he has military training which makes him much better at flying planes than Franklin and Mike, who will be better off attending flight school before embarking on plane trips which, on the other hand, with the aforementioned Trevor he will have no problem flying with ease. The same goes for shooting, the chance to take damage or deal it – each parameter is unique for each character and the player can decide which one and how much to improve it at his discretion before proceeding with the main quests. he has military training which makes him much better at flying planes than Franklin and Mike, who will be better off attending flight school before embarking on plane trips which, on the other hand, with the aforementioned Trevor he will have no problem flying with ease. The same goes for shooting, the chance to take damage or deal it – each parameter is unique for each character and the player can decide which one and how much to improve it at his discretion before proceeding with the main quests.

Between fiction and reality

Having found the gameplay in GTA V to be the best we’ve ever tested in the series, the technical sector is certainly not to be outdone: as has been said several times already, the game world is huge and highly detailed, with square kilometers of cities. , mountains, deserts, forests and oceans, all to explore to the last available inch. The attention to detail borders on the manic, so much so that you won’t be able to resist a sailboat trip just to take part in a dive to the bottom of the ocean and, once back on the surface, you can enjoy the sunset. Here and there we come across small technical inaccuracies, trees that suddenly sprout on the horizon in the widest valleys or are dressed in characters in some cases a bit plastic and unrealistic,

But how can we not also talk about the sound sector? Leaving aside the effects, of excellent workmanship but still not very distant from those of the previous chapters, in GTA V what caught our attention the most were the dialogues: literally millions of words and excellent recitations (in our Bel Paese Fortunately, the original dubbing was preserved only with subtitles in Spanish), both for the main characters and for the secondary ones or for the simple extras. All taking into account accents and nationality: listen to Lamar’s (mis)pronunciation of English in the first few minutes of the game and you will immediately understand our amazement at witnessing a truly maniacal care for the sound sector as well.

In conclusion

Our advice on this fifth chapter of Grand Theft Auto is only one: buy it now. Even if you have not played the previous chapters, or if you have tried them without particularly loving them, we assure you that the Rockstar product has so much to offer that if you have a console and want to see it perform its swan song before moving on to the next generation, GTA V is a must: an immense world that rewrites the definition of free roaming, a multi-platform technical sector that shakes the recent exclusives from Sony and Microsoft and, above all, an obsessive attention to detail in creating a world capable of reflecting and -as always Rockstar prescription- denounce the violent and corrupt Western civilization with disarming cynicism through the medium of video games. We’d like to advise against it only for well-thought-out players or the more impressionable ones, who may not feel comfortable in the face of typical GTA violence and profanity. Everyone else is safe: tackling all the campaign missions and even just a part of the secondary ones (we highly recommend all the “unknown and crazy” missions, crazy and very funny) will take you several hours, the limit of which will practically tend to Infinite once.

Minimum System Requirements:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4GB
  • Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB

Recommended System Requirements:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
  • Memory: 8GB
  • Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB

Other Requirements:  

  • Installation and online play requires log-in to Rockstar Games Social Club (13+) network; internet connection required for activation, online play, and periodic entitlement verification; software installations required including Rockstar Games Social Club platform, DirectX , Chromium, and Microsoft Visual C++ 2008 sp1 Redistributable Package, and authentication software that recognizes certain hardware attributes for entitlement, digital rights management, system, and other support purposes  
  • Single use serial code registration via internet required; registration is limited to one Rockstar Games Social Club Account (13+) per serial code; only one log-in allowed per Social Club account at any time; serial code(s) are non-transferable once used; Social Club accounts are non-transferrable
  • Over time downloadable content and programming changes will change the system requirements for this game
  • Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible
  • Unlisted specifications may not be supported
The Elder Scrolls V

The Elder Scrolls V: Skyrim Review

Welcome Dragonborn , this is Skyrim …see those huge flying lizards? Your duty is to end the great threat that looms against Skyrim . He sees and fulfills your destiny with courage Well, you can also do a little whatever you want… How about GGs my name is Clawd and this is Gamer Generation , this time I would like to talk about one of the titans in making you waste your time and one of the videogames with the most relaunches in video game history, The Elder Scrolls V: Skyrim .Well, what does the story of Skyrim tell us? The story places us in the middle of a civil war between the imperials and the storm cloaks, you have been caught by the imperials trying to cross the border and despite being innocent you are sentenced to be beheaded, which would have been a disgrace except for a huge dragon that comes to light things up a bit, in the confusion you manage to escape and your adventure begins.

The Elder Scrolls V

The gameplay is based on what was seen in Fallout 3 , a first-person exploration and adventure game with a quite addictive combat system. I must say that, despite having problems, it’s a lot of fun. The combat system is quite extensive with various types of weapons and magic, and best of all, all your skills level up with use, it’s just like real life! only better because you don’t even have to get up from your seat. Technologically I must say that Skyrim suffers from quite obvious problems, the game has suffered from a huge number of bugs and catastrophic failures, the classic Bethesda style , as well as there are small texture failures, there are also moments in which when killing an enemy his body it can shoot comically all over the place and more serious failures such as the game crashing or constant lag if it’s the PS3 version.

Aesthetically the game looks spectacular in terms of landscapes, the Skyrim map is vast and invites you to get lost in its wide expanses of land, on the other hand the NPCs don’t look quite right, they are not a catastrophe but they do take a bit out of you of the experience, especially for its robotic movements. Regarding the music, this game has a great quality, especially in its great piece that sounds epic and with a lot of power, in a matter of sound effects, the roars of the dragons, the steps of the giants and mammoths, the clashing of swords clashing and magical lightning flying, without a doubt quite a spectacle. In conclusion, Skyrim, despite its problems, is an experience that you cannot miss, it is on all currently existing consoles and the PC, you have no excuse not to play it, let yourself be carried away by this addictive game and discover how to use the violent Dragon language Fuss-Ro-Dah!!

Anyway, GG’s, I hope you liked this review of one of the games I’ve played the most times in a row, what other time-stealing games have you tried? Leave it to me in the comments, I’m Clawed and like you I’m part of a generation that loves video games, a Gamer Generation , see you next week, Bye. The best game ever without a doubt This game transports you to a world of the middle Ages, full of fascinating creatures such as dragons, trolls, mammoths, giants, drags. Its open world and its setting make this title the best open world RPG game of all time. Speaking of its history, it may become tedious at certain points if you’re not used to this type of game, but it’s really worth it.

Masterpiece

A game in capital letters, and that ensures hundreds and hundreds of hours of play, to the point that I haven't finished it and I'm sorry until I uninstall it and delete the saved games. Gigantic settings, hundreds of characters, dragons, magic, swords, and a story that changes as you position yourself on one side or another. Graphically it's pretty good, especially considering the year it came out, a decade ago. The music is very good and perfect for the game, and the gameplay is good, being able to choose even between two weapons in combat gives versatility. It just takes time to get through it, quite a bit. Sometimes I have found some bugs.

Skyrim is a masterpiece.

A masterpiece and one of my favorite games from years ago. For the simple reason for what it was and what it is (community mods) the truth is that it is very entertaining to walk around the entire map and follow the story in addition to the large number of community mods that are crazy The truth is that it is a 10/10 game with obviously its bugs, failures, crashes but what matters is its content, not its failures.

A world to get lost in

As negative points I will say that the movements of the characters look very stiff, the facial gestures are not very far, although in the final result they comply. The combat system is simple, although it is also true that you have options to face each battle, you can use stealth, blows, magic, with the bow, with spells, with several at the same time. This is a role-playing game with capital words, although there is a story and missions you have complete freedom to do what you want and to build the character you want, to start with the mission you want and explore the world with total freedom.
The world of Skyrim is beautiful, you have areas of all colors, snowy areas, more spring areas and with the possibility of adding graphic mods things improve even more, the music is delightful, one of the best it has. It is true that sometimes it becomes repetitive and that the main story is fine, it complies, but it is not the main thing, the best thing about this game is the freedom it gives you, building your character, getting lost in that world and know him. As a final note, a little more variety of enemies and locations is missing, there are some dungeons that do not stop repeating themselves throughout the game and the inclusion of dragons, although successful, tires a bit in the long run. Despite everything I've said, this game is a delight if you like medieval fantasy role-playing games.

Dragon blood

The fifth part of The Elder Scrolls saga, Skyrim is a world very well set in the Norse Viking style, it is gigantic and full of details. It is a fantasy-filled first-person action-adventure game. With many RPG elements, skill tree, many weapons and classes. In general, it has a lot of content of all kinds and good progression. There are skill trees, but the progression is based on what the player does, if you use the bow a lot you will improve as an archer, Fallout New Vegas has this system for example, it seems very good and realistic in a certain way.
There are many quests, whether for the main plot, side quests or faction quests. The factions have good quests and storylines, many of them affecting the world and altering the other factions. Despite having so much variety and content, the combat system is quite bad, it is simply based on hitting and hitting until the enemy is knocked down, and yes, you can cover yourself with a shield or you can also use bows and magic to change a bit, but you end up repeating the same thing over and over again. It feels like a combat system without original ideas and that something boring can be done.
The freedom that the game gives is nice, and simply dedicating yourself to exploring the world and getting things, exploration and curiosity are rewarded. Too bad that although the map is detailed and interesting, many areas are repeated, especially the dungeons. The graphics perhaps leave a bit to be desired but they still look good. Skyrim also stands out in the community of him. Like many other Steam games, the Workshop supposes double hours of extra and quality content, in fact I would dare to say that Skyrim is one of the most active in that sense. Lots of extra content of all kinds. In conclusion it is a game of enormous proportions, a lot of fun and in short a great adventure. The difficulty can sometimes be somewhat shaky, being either very easy or very hard. It guarantees hundreds of hours of a lot of content where there is always something to do and things to discover.
Baldur's Gate II

Baldur’s Gate II: Shadows of Amn gaming review, features

For some time now, sequels seem to be gaining less and less favor with critics and the public, but longtime fans of the Baldur’s Gate series know well that for the BioWare creature it was not at all like that. If in 1998 the first chapter actually established itself within its own genre as the masterpiece that we still remember today, in 2000 Baldur’s Gate II at least managed to match the company, returning us to its endless fantasy universe based on Dungeons & Dragons. Thanks to the magnificent combination, this very universe has become a real cult over the past decade, surviving in the memory of fans even the many other RPGs that have hit the market. But insisting on the success of Baldur’s Gate, Twelve months later, Overhaul Games has finally brought Baldur’s Gate II back to our screens. Given the opportunity that was offered to us, we naturally took the opportunity to go back once more to roll around the Costa dell Spada, to see what the developers have been up to in this new remake.

Baldur's Gate II

THE PRISON IS MEGL CHE UAN

To make sure we get it right, the folks at Overhaul Games have included in this Enhanced Edition both the basic version of Baldur’s Gate II, subtitled Shadows of Amn, and the Throne of Bhaal expansion, which dates back to 2001. With them basically ends the story dedicated to the magician’s protégé Gorion, known during the adventure told in the first chapter. In the hope that even in this case you already know what is narrated inside Baldur’s Gate II and its expansion, let’s do a brief summary for the benefit of those who have recently played the first chapter (again, we only excuse you if they were too young at the time). This time the protagonist of the adventure wakes up in a dark prison, with no memory of how he got there. However, he soon learns that he has been imprisoned there by a mysterious wizard named Jon Irenicus, who intends to perform some experiments on him. Just as he is being tortured by the magician, our hero witnesses the intervention of the old acquaintance Imoen, who frees him from the cage in which he is imprisoned. However, it will only be the beginning of a convulsive story, since it will be the protagonist’s childhood friend who will pay the price, who will therefore find himself with many questions and with the mission of finding her again, in an unknown territory for he. him as the region of Amn. The events of Throne of Bhaal instead tell us the final moments of the fight between those who represent the progeny of the God of Murder, with our protagonist again involved in first person: in unfamiliar territory for him. him as the region of Amn. The events of Throne of Bhaal instead tell us the final moments of the fight between those who represent the progeny of the God of Murder, with our protagonist again involved in first person: in unfamiliar territory for him. him as the region of Amn. The events of Throne of Bhaal instead tell us the final moments of the fight between those who represent the progeny of the God of Murder, with our protagonist again involved in first person:Needless to say, even in this case, the plot is still at the highest level even after more than 10 years since its making.

THE FORMULA DOESN’T CHANGE

Baldur’s Gate II Enhanced Edition follows quite closely what the development team did for the first chapter, starting with the addition of the new characters: three of them are already known, as they are the monk Rasaad yn Bashir, from the wild the sorceress Neera and the scoundrel Dorn Il-Khan, all of whom can be recruited back into your playgroup. They are joined by the mysterious thief Hexxat, who adds her own story to the story of Baldur’s Gate II.already composed of a main plot and many side missions that give the game a practically infinite dimension. Even the aforementioned trio returns with new missions about the background of each of its components, for which some new ad hoc scenarios have been created both within Shadows of Amn and Throne of Bhaal. A rather welcome addition, given that this is previously unreleased gameplay material, although Overhaul Games members don’t want it, the difference to the content originally created by BioWare is quite apparent. Continuing with the list of similarities with the previous Enhanced Edition, in Baldur’s Gate II version 2013 we also find the mode called The Black Pits 2, which is practically an evolution of the Black Pits already seen a year ago. 

Again, the main feature is to have the player fight inside an arena. In this sense, the effort of the developers to give the mode a context, such as the dialogue parts present and the arrival of a new figure inside the arena, that is, a kind of presenter who comments on what happens during the battle, it is appreciable. Although the game’s tutorial is always present, revised for the occasion, keep in mind that even Baldur’s Gate II isn’t among the simplest RPGs ever, so newbies might do well to bring back the first chapter before launching into this one. Particularly welcome, since death is always around the corner, the ability to use a button to perform a quick save. In this sense, the effort of the developers to give the mode a context, such as the dialogue parts present and the arrival of a new figure inside the arena, that is, a kind of presenter who comments on what happens during the battle, it is appreciable. 

Although the game’s tutorial is always present, revised for the occasion, keep in mind that even Baldur’s Gate II isn’t among the simplest RPGs ever, so newbies might do well to bring back the first chapter before launching into this one. . Particularly welcome, given that death is always around the corner, the ability to use a button to perform a quick save. In this sense, the effort of the developers to give the mode a context, such as the dialogue parts present and the arrival of a new figure inside the arena, that is, a kind of presenter who comments on what happens during the battle, it is appreciable. Although the game’s tutorial is always present, revised for the occasion, keep in mind that even Baldur’s Gate II isn’t among the simplest RPGs ever, so newbies might do well to bring back the first chapter before launching into this one. . Particularly welcome, given that death is always around the corner, the ability to use a button to perform a quick save. like the dialogue parts present and the arrival of a new figure inside the arena, that is to say a kind of presenter who comments on what happens during the battle, it is appreciable. Although the game’s tutorial is always present, revised for the occasion, keep in mind that even Baldur’s Gate II isn’t among the simplest RPGs ever, so newbies might do well to bring back the first chapter before launching into this one. . Particularly welcome, since death is always around the corner, the ability to use a button to perform a quick save. like the dialogue parts present and the arrival of a new figure inside the arena, that is to say a kind of presenter who comments on what happens during the battle, it is appreciable. 

ALWAYS TOWARDS INFINITY

We know that it is more or less since the beginning of the review that we have been repeating it: the operations that Overhaul Games carries out on Baldur’s Gate II: Enhanced Edition directly follow those of a year ago. The technical sector also fully confirms this statement, within which the zoom is almost useless, since the graininess of the images persists if the detail is increased. Naturally, support for widescreen displays returns this time as well, while the work done to recreate the cut scenes from the first Baldur’s Gate was not carried out this time: good news especially for purists of the old RPG game. , who did not like Overhaul Games’ reinterpretation of the comic strip footage. 

According to the developers, the time saved was invested in optimizing and improving the original textures used in the 2000 game: the touch is there and it shows, but we are far from highlighting the impactful differences. The multiplayer also returns and the possibility to play the main adventure together with other people. It’s not exactly bomb-proof encode, though, as Overhaul Games warns of some issues it’s still concerned about.

SYSTEM REQUIREMENTS FOR PC

Test setup

  • The editorial team uses the ASUS CG8250 personal computer
  • Processor: Intel Core i7 860 @ 2.8 GHz
  • Memory: 8GB RAM
  • Video Card: NVIDIA GeForce GTX 670
  • Operating system: Windows 7 64-bit

Minimum requirements

  • Operating system: Windows XP
  • Processor: 1GHz
  • Memory: 512MB
  • Video card: OpenGL 2.0 compliant
Half-Life 2 gaming

Half-Life 2 gaming review to visually improve the classics

In the absence of bread, that is, a new chapter in the ‘Half-Life’ saga developed by Valve, good are the cakes offered by the community of users who combine their passion for the saga and their talent to carry out such interesting works as ‘Half-Life 2: Update’ . This mod has been in development for three years with the aim of providing a substantial visual improvement to the classic shooter starring Gordon Freeman.

Half-Life 2 gaming

After so much time of effort for the love of art, its creator has confirmed that this revamped modification will finally be available on Steam tomorrow, offering it for free to all those who already have the original in their collection and want to give it new life. It will do so thanks to a powerful dynamic lighting system, a new particle system and countless errors corrected in the visual and playable section. Nothing better than a comparative video to assess a proposal like this. As we can see, the work of Filip Victor is not a tremendous graphic revolution, but it is a notable improvement, which has also had the approval of Valve to get ahead. As a complement, this mod also includes an extensive collection of recordings from important members of the gaming community, delving into the history, impact and legacy of this unforgettable work.

One more review – Half-Life 2.

One of the most important works for the video game industry in its history, the one that in fact revolutionized the first-person shooter genre in 1998 under the name Half-Life, would see its universe expand six years after launch thanks to its direct sequel, also developed by Valve. In this analysis I will give my opinion about Half-Life 2, the second part of, nothing more and nothing less, one of the best video games ever created and an essential link in one of the most adulated and popular sagas in the medium.
Of course, the work that concerns us today belongs to the genre of first-person shooters, and like its predecessor, it is considered a classic. What exalted Half-Life at the end of the nineties was to propose an interesting plot and emphasize the narrative, with the virtue of achieving it within the framework of first-person shooter video games, a genre that at that time It was saturated with works that, for better or worse, always executed the same dynamic of advancing and killing, without giving too much importance to elements such as the environment or delving into the context in which the user was placed.
Due to finding the main bulwark of its predecessor in history, Valve, when developing Half-Life 2, had the difficult task of creating a sequel that really represents an evolution in this regard. A task whose difficulty increased if we take into account that by 2004 many other video games had already adapted the narrative scheme of Half-Life, so the new adventure of the scientist Gordon Freeman should also take a significant leap in quality with respect to these works.
From the beginning Half-Life 2 lays the foundations of its argument. The action no longer takes place in Black Mesa but in City 17, governed by a totalitarian and despotic regime that during the first bars of the adventure will appear as the antagonist. In turn, the quintessential public figure of this government is neither more nor less than one of the first characters the player will see, and from this point one of his facets will become clear. To deny that Half-Life 2's argument compared to its predecessor saves diametrical differences would be nonsense. In the sequel, it's not even the aliens that are the enemy to defeat. However, in any case, the work that concerns us today is an example of excellence to illustrate how a story should evolve from one installment to the next. Despite the divergences already marked, the context of City 17 is closely related to the events of Black Mesa, and this connection gives rise to the presentation of new elements in Half-Life 2 that expand, and by far, the universe of the saga. and they even reveal details about the events of Half-Life that had not been made explicit in this one. In addition, Half-Life 2 establishes other ties with both its predecessor and its expansions, among which is the use of an improved version of Gordon Freeman's suit in Black Mesa, the appearance and stellar participation of Barney Calhoun in the plot, among other.
The great events of Half-Life 2, as well as the complexity of its plot, make the story a more than convincing reason to continue playing. In general terms, the plot of the work that concerns us today is excellent. However, the Half-Life franchise is recognized worldwide for the narrative style that its exponents enjoy, but not so much for the intricacies of their respective stories.

It did not surpass its predecessor and was far from achieving it

The truth is, I feel that it does not do honor to the first one, and I am going to tell you why, half life 1 is a game from 1998 and it has a lot of character, it has a lot of love for its programming, hal lif has a rich world to keep the viewer attentive and interested, hal life 1 has a smaller world than half life 2, you are in black table and obviously you are more limited but that is why as things progress or the environment becomes more interesting, there are zombie kidnappings, there are spiders coming out there is more life, well, they impact you more, they immerse you more in the plot, they try more to involve you in that world trying to catch your attention, well in half life 2 that has the same formula as 1, well here the map is made twice or triple as big,now to go from point a to point b (which is the conflict to be resolved) there is more distance you have to walk in a very deserted world with many repeated things, with many things without value for the story, for the soul of the game, there is no nothing really interesting or impressive in that course that lasts many minutes, and that ends up tiring you, I think that is the big problem with half life 2, the giant world was empty without anything interesting, which in the end ends up tiring you.

Gordon is back in a big way.

Half life 2 is the best fps of all. Why? First, let's go for the graphics. The graphics. In the middle of 2004, the graphics, physics and performance are the absolute best I've ever seen, even for a modern day game it would be great. The gameplay and the story are practically perfect, although it is true that the AI ​​of the game is not quite right like a soldier throwing a grenade and committing suicide and as for the story, if you come from playing half life 1, the inclusion of new characters can be disorienting but it's forgivable.
I do not deduct points for these errors. It's a game from 2004. Before half life 2, the fps were not that good, nor did they reach the feet of this game. However, it lacks replay value, which could have been fixed. It doesn't matter that you finish the game on hard, you don't unlock anything and you don't have anything else to do (no multiplayer, which there was in the first game). Anyway I was impressed by the greatness of this game.

Boredom

It should be said that I played the game 3 or 4 years ago, I remember going to 3DJuegos and other websites to see the best rated pc games and finding half life 1 and 2 with incredibly high scores, normally when I see such high ratings both Both from the press and from the users, I usually give this game a chance, but sometimes I'm disappointed. Perhaps I did not understand the plot well or perhaps the graphics of that time (2004) did not make it possible for me to find that epic tone that many find, to the point, the game seems to ME, boring, monotonous, the same game mechanics constantly, some labyrinthine levels that take you to places where there is nothing or contribute anything, the enemies are always the same. I also feel the game is empty, like a generic one without personality, the story didn't hook me at any time, I passed the game as if forcing myself, since I had paid for it at least I'm going to finish it, but not even like that, I won't force myself to pass again a game i don't like, i should have seen more videos and more reviews, once i finished the game i uninstalled it and sold it.